Post by sineG yuG lareneG on Jan 23, 2011 1:08:11 GMT -5
Jack
Jack is just the average Shy Guy. How he made it to the Shy Squad is anybody's guess. He's not really great at anything; he just does everything decently, not bad, not great.
Legendary Weapon: Red Ryder BB Gun
The
Flamer
Flamer is a crazy pyromaniac that claims to be the cross between a Pyro Guy and a Bob-Omb. He wears a fire-proof suit similar to the Pyro's from TF2.
Legendary Weapon: C.O.M.E.T. (Combustible Oily Matter Expulsion Tank)
C.O.M.E.T. is Flamer's main means of attack. Made with similar designs to F.L.U.D.D., it's a large backpack like device capable of many functions, from a flamethrower and jetpack to a grenade launcher and flare gun. Due to an unfortunate (and not thought out) attempt at adding heat-seeking missiles, C.O.M.E.T. lacks all functions but the ability to shoot short distance flames.
Flamethrower (20 Days) The main function of this device, it is capable of shooting scorching flames up to 10 feet, setting everything in it's path alight. As it's name implies, it shoots a liquid that ignites as it leaves the nozzle, which allows the flames to linger on a variety of surfaces.
Future abilities:
Flame Thrower (20 Days) As a secondary function to the flame thrower, this expels a larger amount than used in the flamethrower to launch fireballs to the distance of 50 feet.
Passive Abilities
Fiery Soul (20 Days) Flamer lives to burn. Not only does it not affect him, but heat also heals him.
Active Abilities
Guy McPerson
Jack is just the average Shy Guy. How he made it to the Shy Squad is anybody's guess. He's not really great at anything; he just does everything decently, not bad, not great.
Legendary Weapon: Red Ryder BB Gun
The
Flamer
Flamer is a crazy pyromaniac that claims to be the cross between a Pyro Guy and a Bob-Omb. He wears a fire-proof suit similar to the Pyro's from TF2.
Legendary Weapon: C.O.M.E.T. (Combustible Oily Matter Expulsion Tank)
C.O.M.E.T. is Flamer's main means of attack. Made with similar designs to F.L.U.D.D., it's a large backpack like device capable of many functions, from a flamethrower and jetpack to a grenade launcher and flare gun. Due to an unfortunate (and not thought out) attempt at adding heat-seeking missiles, C.O.M.E.T. lacks all functions but the ability to shoot short distance flames.
Flamethrower (20 Days) The main function of this device, it is capable of shooting scorching flames up to 10 feet, setting everything in it's path alight. As it's name implies, it shoots a liquid that ignites as it leaves the nozzle, which allows the flames to linger on a variety of surfaces.
Future abilities:
Flame Thrower (20 Days) As a secondary function to the flame thrower, this expels a larger amount than used in the flamethrower to launch fireballs to the distance of 50 feet.
Passive Abilities
Fiery Soul (20 Days) Flamer lives to burn. Not only does it not affect him, but heat also heals him.
Active Abilities
Guy McPerson